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Sunny Street
A kid and a dog looking out over the Sunny Cove coast, the town of Sunny Street at golden hour.

A letter to parents

How do you raise a kid in the age of AI?

Your kid is growing up with AI in the room. Sunny Street is a small town where they practice the things AI can’t do for them: noticing, caring, deciding, and owning the choices they made.

They grow up with AI, not from it.

Free during beta. Parent consent verified. No ads, ever.

A day in Sunny Cove

Sixty seconds of actual gameplay.

No cutscenes, no marketing polish. A kid asks Eli, an AI neighbor who runs his own routines, about a supply shortage and chooses what to do next.

A neighbor who happens to remember yesterday.Eli runs his own routines. He is busy whether your kid shows up or not.

The frame

This screen is a place.

Left column, AS-IS: what today’s AI chat products do when a kid reaches for them. Right column, TO-BE: what Sunny Street does instead.

When your kid is stuck on a hard problem

hands over the answer in one secondgives them a reason to sit with it one more minute

When your kid is bored in a quiet moment

fills the silence with an infinite feedfills the silence with a person to walk over to

When your kid is upset after a fight with a friend

tells them whatever they want to heargives them neighbors who sometimes disagree

Small shifts compound over time.

Four things your kid practices

The things AI cannot do for them.

Noticing, caring, deciding, and owning the choices they made. One loop, rehearsed every day your kid plays.

01Move one

Noticing

The chicken feed is low. Nobody said anything.

02Move two

Caring

Dale’s truck broke down again. I brought him coffee.

03Move three

Deciding

Eli said plant corn. I saw the wind. I planted squash.

04Move four

Owning

I was right about the wind. He told me so the next morning.

One loop. Four things AI cannot replace. Practiced every day your kid plays.

Why now

We are not alone in this argument.

The idea that kids need productive friction, not more answers, is converging fast across research labs, policy groups, and parent advocates. Sunny Street is the first product designed around it.

The convergence, in four lines

Capability. Safety. And now, developmental impact.

FrictionIt’s the feature.
AgencyThe kid must drive.
CompanionshipNot from a bot.
BoredomGive permission.
Friction in human exchange is a good thing. It comes from bringing our whole selves to the encounter.
Sherry TurkleMIT, Reclaiming Conversation
A forklift can lift the weights for you, but the whole point is the lifting.
Cal NewportDeep Work, Georgetown
The best thing I am doing is giving my children permission to be bored.
Nikunj KothariFPV Ventures, Imbue panel
AI products for children should be evaluated on a third dimension beyond capability and safety: developmental impact.
Agata ZarembaMinds Information, April 2026
Doubt is the driver of curiosity. Uncertainty, not certainty, is what makes learning feel alive.
Celeste KiddUC Berkeley, Common Sense Media
Adults lose skills to AI. Children never build them.
Psychology TodayThe Algorithmic Mind, March 2026
Institutions in conversation
MITHarvard GSEUC BerkeleyBrookingsCommon Sense MediaWorld Economic Forum

We did not invent this thesis. We are the first team shipping a product around it.

For parents, our commitments

What we build in. What we keep out.

Trust is not a badge row. It is what we built in on purpose, and the things we gave up to keep your kid’s environment clean.

  • We build

    Evidence in your kid’s voice, not our dashboard.

    Every week, a short prose chronicle of who they are becoming. Not a stat page. Not a compliance report. A keepsake.

  • We build

    For the year, not the session.

    A 28 day arc with an ending. Your kid finishes, not quits. No streaks. No daily urgency.

  • We refuse

    No AI pretending to be a friend.

    Characters in a town, not companions. They follow their own routines whether your kid shows up or not.

  • We refuse

    No ads. No IAP. No data sold.

    Permanent. Not a phase we will grow out of.

  • We refuse

    Not used to train AI.

    Conversations are never used to train any model without a separate parent opt in.

  • We refuse

    COPPA Tier 2 parent consent, by design.

    Locked until a parent verifies consent. Reviewable, revokable. Built before beta, not after.

More commitments
  • Ages 8 to 11, on purpose.

    Not for all kids. Designed for the window when patterns of attention and self-direction are setting.

  • No streaks. No daily urgency.

    Stories end on purpose. The town does not chase your kid past their attention.

Join the waitlist

We are still early enough to design this well.

Closed beta opens early May 2026. 50 to 100 families. The arc on this page is the design we are building toward, not a finished game yet.

Your kid is about

Perfect fit. This is the window we built for.

Free during beta. Parent consent required. No data sold, ever.

We are still early enough to get this right. That is the reason we are building now.